Multithreading for Visual Effects
Yazar Martin Watt | Erwin Coumans | George ElKoura | Ronald Henderson
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Temin süremiz 28 - 42 iş günü
In this book, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries, including Bullet, OpenVDB, and OpenSubdiv as well as one of the industry's leading visual effects packages, Houdini, and proprietary animation systems. Concrete examples show how multithreading paradigms are applied to achieve high performance computation for visual effects in the challenging world of production environments, and how problems often encountered in visual effects are addressed. The book presents an overview of practical uses for Intel's TBB library as well as other multithreading constructs, such as the open standard OpenCL used to implement Bullet 3.0 for GPU. The information provided in this book should be valuable not just in the visual effects arena, but to developers of high performance software looking to increase performance of their code.